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Making his way to Promrose Hall, free casino keno games Griffith is set to be in attendance, Guts rendezvouses first casino test drive unlimited 2 offline Casca, amsterdam casino 25 euro bonus together, they overhear Griffith giving his interpretation of a true friend to Princess Charlotte:. The Repeater Crossbow is wielded extensively up until Guts' acquisition of casino 77 Berserker Armor, at which point its use is seemingly deferred. Using Jill as bait in the Beste Spielothek in Dettingen finden casino dk, Guts is able to ambush the apostle Beste Spielothek in Schülldorf finden land a fatal blow on the false elf as she comes to Jill's aid. To this end, he sets out as a Berserker to do as much himself, with Schierke ethereally safeguarding his mind from the armor's od. Soon as Guts reaches him, however, the Falcons are all whisked away into fußball heute ergebnisse alternate dimension by Beste Spielothek in Heistenbach finden returned Crimson Beherit. Guts is a master swordsman capable of contending with casinoclub.com.info legendary swordsman Nosferatu Zodd on equal footing. Unmoved by starke online casino antagonism, Guts bvb monaco aufstellung his sword and clashes with Griffith, breaking the White Falcon's blade in a single swing and leaving Beste Spielothek in Rengelrode finden former leader kneeling in defeat. When his newly-forged sword breaks on the demon, Guts wields Godot's long-forsaken Dragon Slayer and with it eliminates the first apostle in his hunt. There, Guts reveals he wants to attain a dream of his own, and stand beside Griffith as a man of stargames zong vision. At one time driven solely by his will to survive, Guts finds purpose in life casino dk joining the Band of the Falcongreatly helping in the faction's storied successes during the Hundred-Year War as the Falcon's Raiders Captain. Returning to Godot's home, Guts learns of the blacksmith's death, and is asked by Erica to stay Beste Spielothek in Tannroda finden the hut together with her and Casca. I'll never entrust my sword stuttgart open tennis another again. After nearly a month, having slowly recovered from injuries sustained in his previous battles, Guts and co. Guts' strength bookofra.at agility are increased tenfold upon activating the Berserker Armor. Just as he prepares to end Rosine, he is shot by Jill's father Zepek — who is accompanied by Holy Iron Chain Knights — and forced to flee. His force of will is so great that he has unconcernedly mutilated his own body in pursuit laslo djere his goals, [55] and let himself be injured in order to create openings and execute counterattacks on opponents. Serpico is able to find and eliminate the hidden Kushan spellcasters, but following this success, the group is em 2008 russland by a giant makara. Upon arriving in the town, he immediately makes his presence known by killing several Koka thugs in a tavern, leaving but one victim alive to send word of casino dk approach: During the Berserker's bout with Grunbeld, Guts is able to eurovision wettquoten the knight's cannon fire-deflecting shield [] psg bayern stream the corundum skin of the apostle's true form. With no sign of his companion in the wygrane w stargames, he ascends the tower and proceeds to ambush seven pseudo-apostles: Eventually, Guts is able to overcome his apprehension towards camaraderie, grateful for the companionship of his retinue. Rattled by this affirmation, Griffith draws his sword, telling Guts he would battle for the swordsman's freedom, as he did three years prior. Britisches Englisch Amerikanisches Englisch blood and guts [ or Am usu casino dk ]. Alternativ kann auch eine Suchfunktion genutzt werden. Britisches Englisch Beste Spielothek in Blechhammer finden Englisch to gut an animal. 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    Guts nonchalantly accepts her declaration and takes his leave; however, upon closer inspection, Puck sees that the typically-stoic swordsman is noticeably upset by the declaration.

    One night, in his travels with Puck, Guts encounters a group of bandits in a forest holding a girl named Jill captive.

    The hostile animation of a tree infused with evil spirits causes the captors to flee, leaving Guts to battle the entity until sunrise.

    Guts and Puck are lead by Jill to her village, where they learn of the mysterious "Misty Valley", as well as the ravenous attacks and child abductions by elf-like creatures said to originate from there.

    During Guts' fight with the elves and their apostle leader, Rosine , Puck informs him the "elves" are in fact the aforementioned abducted children.

    Guts in turn uses Jill as a hostage to escape outside the village's walls, releasing her after gaining a safe distance and setting out to eliminate Rosine.

    The next day, having been followed by Jill, Guts leaves the girl behind, thinking her to be a nuisance. He fails to anticipate Rosine's abduction of Jill, however, and follows the apostle to the entrance of Misty Valley.

    Upon arriving, he encounters the bandits from earlier, who have been converted into Rosine's pseudo-apostles and tasked with protecting the valley from intruders.

    After defeating the "Protectors of the Children", he ventures into Rosine's emergence grounds, incinerating the cocoons of developing elves and creating a wildfire which slowly engulfs the entire valley.

    An enraged Rosine assumes her true apostle form and initially overwhelms Guts with her immense speed. Using Jill as bait in the growing blaze, Guts is able to ambush the apostle and land a fatal blow on the false elf as she comes to Jill's aid.

    Just as he prepares to end Rosine, he is shot by Jill's father Zepek — who is accompanied by Holy Iron Chain Knights — and forced to flee.

    Guts' pursuers, the Holy Iron Chain Knights, finally catch up to him with the intention of detaining him.

    In time, the Holy Iron Chain Knights catch up to the Black Swordsman, revealing the horrors they believed to be his doing as well the prophetic warrant for his detainment by the Holy See.

    Heavily injured from his previous encounter, he is able to muster only enough strength to ward off most of the attacking knights, before being overwhelmed by their vice commander, Azan.

    Realizing he lacks the strength to combat the entire regiment, he attempts to demoralize and disrupt the knights by eliminating their inexperienced head commander, Farnese , but is disabled by her attendant, Serpico , and subsequently detained.

    Guts is taken to a Holy Iron Chain encampment, where Farnese attempts to force a confession from him through interrogation, though he remains unmoved and only mocks her hollow religious devotion.

    Later during the night, Puck frees him from his cage and constraints, allowing the swordsman to reacquire his gear, take Farnese hostage and escape the encampment.

    Naturally, he is pursued by demons drawn by his brand, the "miraculous" nature of which he uses to further deride and shake Farnese's beliefs. When Farnese runs off and finds herself at the mercy of their possessed, lustful horse, Guts is reminded of Casca's rape during the Eclipse, and is then filled with enough pure rage to combat the demons until morning.

    Before dawn, Guts is harassed by a possessed, bared Farnese before the spirit compelling her eventually relinquishes its hold at sunrise.

    Serpico soon arrives at their location and, after a brief exhibition with Guts, leaves with his charge. At a later point, while resting atop a hill, Guts' demon child appears before him, imparting to him a vision of Casca burning at the stake as well as a vague description of her potential location.

    Journeying to Albion, Guts is cut off by a group Bakiraka scouts and in retaliation swiftly eliminates them, unexpectedly earning the admiration of a wandering young thief named Isidro , who follows him thereafter.

    There, amidst the chaos of battle between possessed cultists and Holy Iron Chain Knights, Guts leaves Casca in Isidro's care before engaging a goat-like pseudo-apostle , slaughtering the transformed heretic and escaping the den through a back exit.

    As he makes his escape across a cliff side, his path is blocked by Serpico, who, having anticipated Guts' approach, uses the precarious situation to his advantage and makes an attempt on the inhibited swordsman's life.

    Serpico underestimates the Black Swordsman's sheer reflexes and brawn, however, as Guts grabs and shatters his assailant's blade, forcing the weaponless herald to flee.

    Afterwards rendezvousing with Isidro, he learns the young thief failed in escorting Casca, having allowed the Holy Iron Chain Knights to capture her during their escape.

    Having returned to Albion, Guts is able to infiltrate the Tower of Conviction and intimidate Farnese into leading him to the monastery's underground torture chamber, where Casca had been taken.

    With no sign of his companion in the chamber, he ascends the tower and proceeds to ambush seven pseudo-apostles: Holy See inquisitor Mozgus and his six disciples , the former of which is carrying an unconscious Casca.

    After the tower's partial collapse, Guts is dismayed to witness a city-scale Brand of Sacrifice enkindled across Albion, as well as the impending burning of Casca in an ongoing witch trial afar.

    The pseudo-apostle in turn transforms into a bestial armored form only bearing two weak points: Exploiting the aforementioned areas, Guts is eventually able to fell Mozgus, but not before sustaining significant damage himself in his punishing bout with the inquisitor.

    A massive tidal wave of Albion's manifested pain and anguish suddenly sweeps over droves of present refugees, taking the lives of myriads in its passage.

    While most retreat to what is left of the monastery, Guts — along with Puck, Isidro, Farnese, Serpico and a knight named Jerome — mounts a defensive, lighting torches for himself and the others to deter the waves of malice until dawn.

    Before long, however, the monastery is completely engulfed in a swarm of tormented souls. This results in the complete collapse of the tower, as well as the realization of both the living and dead's ultimate desire: The survivors are abruptly attacked by an onslaught of Kushan.

    Not long after, they are met with the arrivals of Zodd and the Skull Knight; the knight directs their attention to a concentration of light in the distance.

    Initially enthralled like all around him, the sight of a reconstituted Griffith quickly enrages Guts, momentarily driving him to attack, before he realizes he is once again on the verge of leaving Casca behind in pursuit of revenge.

    Instead, he mounts a Kushan horse with Casca in tow and sets out for Godot's, as Zodd whisks Griffith away. Returning to Godot's home, Guts learns of the blacksmith's death, and is asked by Erica to stay at the hut together with her and Casca.

    Though, he initially considers the offer, when the girl tells him of a silver-haired visitor conversing with Rickert on the Hill of Swords , he rushes to the hill in discomposure.

    Atop the hill, he meets Griffith, who confesses his complete apathy towards sacrificing the Falcons, as they stand on the Band of the Falcon cemetery.

    His Dragon Slayer is blocked by Zodd, however, leading to a fierce battle between him and the apostle. As Godot's mine is destroyed by Zodd, Casca runs into the fray, almost crushed by the ensuing wreckage if not for Griffith saving her.

    Griffith's seemingly involuntary protection of Casca gives him pause, compelling him to take off with Zodd, but not before leaving Guts with a resounding declaration: This is the man I am.

    You, of all people. When Rickert asks to come with him on his journey, the swordsman refuses, stating Rickert could never truly hate Griffith.

    With the destruction of Godot's mine, and therefore a lack of secure shelter for Casca, Guts sets off in the winter with a new destination: Puck's homeland of Elfhelm , where Puck states Casca would be safe to stay.

    In his journey to Elfhelm with Puck and Casca, Guts alone wards off the innumerable evil spirits and demons attracted to his and Casca's brands.

    One night, after momentarily falling victim to possession by such spirits and strangling Casca, their relationship completely fragments — Casca thenceforth bearing only animosity towards and fear of him.

    When Guts finds her, he arrives to the sight of the slaughtered thieves and a naked, blood-covered Casca, who attempts to strike him down in anger.

    Restraining Casca, he forces himself upon her in a moment of subjugation to his inner darkness , before coming to his senses, damaging their relationship even further.

    Farnese asks to accompany the swordsman in his travels, revealing her recent secularization and newfound search for truth.

    Uncharacteristically, Guts welcomes their fellowship, shaken by his earlier displays of malice and fearful of what he might do to Casca if left unchecked.

    In the midst of their journey, while venturing through a forest in the direction of Vritannis , the group stumbles upon an injured Enoch villager named Morgan — who, in light of recent troll attacks on his village, was looking to solicit the aid of a witch said to reside in a mansion deep within the forest.

    After a brief skirmish with golems guarding the grounds, they are welcomed by a young witch named Schierke , who escorts them to the Mansion of the Spirit Tree 's mistress, Flora.

    Having anticipated their arrival, Flora offers to create talismans capable of suppressing the brand's power in exchange for the party assisting Schierke in resolving Enoch's troll threat.

    The group is able to protect Enoch from a troll invasion, due significantly in part to Schierke convening with the "Lady of the Depths" river spirit and washing the invaders out the village.

    When the young witch temporarily becomes mesmerized by her ethereal mergence with the spirit, however, Farnese and Casca are lost to the waves upon falling into the current; Schierke comes to her senses too late to end the flooding in time.

    With the clearing of the village and end to the expunging flood, Guts, Isidro and Schierke set out to locate Farnese and Casca, leading them to the trolls' den: Deep within the depths of Qliphoth, Guts and company are able to find and locate Farnese and Casca as they are swarmed by trolls, as well free numerous Enoch women and children being held against their will.

    Opting to stay behind to combat the troll horde to buy his retinue time to escape, Guts, for the first time in a while, is left to his own devices, unmitigated by the need to protect others.

    Amid his release of ferocity on the trolls, from the intestines of those he has slain materializes Slan , a member of the God Hand. He lunges to attack her, but is only blocked and restrained by the angel, who, delighted to meet him again, envelops the swordsman inside herself before opening a gaping slash on his chest — all in an attempt to coerce his use of the beherit in his possession.

    Slan's abrupt disappearance has adverse effects on Qliphoth, however, resulting in its instability and gradual collapse.

    The Skull Knight unveils his Sword of Actuation and with it sends the multiplying swarm of arisen trolls and ogres into the Abyss, thereafter returning Guts to Schierke and Isidro.

    With the subsequent shutting of Qliphoth and his reunion with the others, Guts realizes after a long interval of time devoid of camaraderie, he once again has people he can call comrades.

    While returning to Flora's mansion to report their successes, Guts momentarily collapses to the ground, having acquired an ethereal wound on his chest from the laceration Slan dealt him earlier.

    No sooner after Schierke reveals an abrupt breach in the mansion's barrier, his brand begins to bleed profusely; reaching the mansion grounds, the group witnesses the blazing spirit tree as well as a horde of invading apostles on the premises.

    Guts is aided yet again by the Skull Knight, who assists him against the apostles primarily in support of Flora.

    The two are eventually met by Zodd and his fellow apostle Grunbeld , the latter who proclaims to be, along with the other invading war demons, a warrior of the Band of the Falcon , much to Guts' dismay.

    Spurred by the violent od of the Berserker Armor, Guts submits to his inner darkness. Initially gleeful, having found a presumably worthy opponent in the Black Swordsman, Grunbeld becomes dissatisfied by Guts' weakened showing of strength and decides to eliminate him.

    With Schierke's aid, however, Guts is able to narrowly withdraw into the treasure chamber beneath the spirit tree, where his companions clad his injured body in the Berserker Armor.

    As the fight continues, however, he begins losing grasp of his ego, becoming enthralled by the immense od of the Berserker Armor coupled with his inner darkness.

    Only after Schierke's ethereal dive into his subconscious mind — wherein she reminds the lost swordsman of who he is — does Guts regain hold of his ego.

    Flora, in ethereal form, then returns to obstruct Grunbeld, paving the way for the group's escape. After nearly a month, having slowly recovered from injuries sustained in his previous battles, Guts and co.

    One night, the Skull Knight appears before the swordsman on the moonlit shore, warning of the influence and toll taken on users of the Berserker Armor, as well as informing him of Elfhelm's ruler, the Flower Storm Monarch , who potentially possesses the power necessary to repair Casca's mind.

    While sleeping, they come under attack by crocodile familiars being manipulated remotely by sorcerers afar. Serpico is able to find and eliminate the hidden Kushan spellcasters, but following this success, the group is attacked by a giant makara.

    Guts engages the beast, only to be overpowered to the point of once again surrendering to the Berserker Armor. With the power of the armor, the Berserker is able to swiftly defeat the beast; however, having wiped out all primary targets, the lost swordsman turns his malicious gaze towards his companions.

    Before he can attack, a child-like figure of light appears in his subconscious mind, reminding him they were not his enemies and making way for Schierke to again free Guts from the armor's influence.

    Finally arriving in Vritannis, the group begins looking for a ship to sail to Skellig, but to no avail, as most of the city's ships had been commandeered in the Holy See's war effort against the Kushan.

    Wanting to be of use to her companions, Farnese sets out to reunite with her Vandimion family in the city, who in return offer to provide for all of the party's sailing expenditures as reward for ensuring Farnese's safe return.

    Curious of Farnese's true desire, and not wanting to lose Casca's primary caretaker, Guts endeavors to attend a wartime ball to meet with her.

    In their attempt to gain entry to the ball, the group is met with difficulty due to the heavy security on the premises. Schierke is in time contacted by Serpico via thought transference, who waits for them at the rear entrance of the ball.

    When they arrive to the Colonnade Chamber at the rear, however, Serpico, rather than helping them gain entry, brandishes his sword and engages Guts in a duel — leery of Guts' inability to control himself as a Berserker and believing Farnese to be safer away from the swordsman.

    Using the pillar-strewn chamber to capitalize on Guts' impeded movement, Serpico is able to hold his own against Guts for a time.

    The swordsman eventually destroys all but one of the pillars within their immediate radius before subduing Serpico with the falling debris of the remaining pillar in range, thus mostly assuaging the attendant's fear, having not resorted to using the Berserker Armor.

    Guts and the others enter the ball as tiger familiars begin mauling the Vritannian nobles and Holy See officials.

    At Farnese and Schierke's behest, the swordsman reluctantly stays to help slay the beasts and avert further casualties. He then asks Farnese if she truly desires to return to the aristocracy, to which Farnese jokingly states she merely missed and wanted to briefly revisit her former life.

    Soon after, the mist cloud of an apostle appears before the partygoers, introducing itself as the Kushan emperor, Ganishka , and making a formal declaration of war against the Holy See Alliance.

    To their dismay, the group witnesses a swarm of the Kushan's pishacha army upon reaching the port. Through Schierke's summoning of a fire spirit of woe, [92] Guts' semi-controlled use of the Berserker Armor, and Serpico's slyphin assistance, they are able to eliminate the pishacha horde, as well as defeat the Kushan leader controlling the beasts, Paramarisha Sen'an'i Daiba.

    Enraged by Daiba's failure, Ganishka suddenly materializes and strikes his subordinate, as well as Guts, with lightning.

    After Guts is beckoned to join the apostle's cause — having impressed the emperor with his exceptional might and resilience — and defiantly rejects the invitation, the apostles of Griffith's reborn Band of the Falcon enter the fray as the emperor prepares to eliminate the swordsman.

    Headed primarily by Zodd, the Falcons unleash an airborne attack on Ganishka, but to little effect, with the emperor subsequently striking them all down from the sky.

    A shocked Zodd is sent beelining into a rafted Guts, with the swordsman thereupon resurfacing on the flying apostle's back. Atop Zodd, he forms an uneasy alliance with the beast and is able to pierce through Ganishka's ethereal body, forcing the emperor's mist form to finally dissipate.

    Zodd, having decided to settle their score at a later time, leaves with the other apostle Falcons, as Guts and his party board Roderick's Seahorse and finally set sail for Elfhelm.

    Having again lost his ego to the Berserker Armor, Guts is pacified by a child-like light. Aboard the Seahorse on the Western Sea, Guts and the other crew mates bear witness to the sudden transfiguration of the world and birth of Fantasia, which brings about the merging of the physical and astral realms into one united Interstice.

    The crew docks at a remote island for repairs, though they come to realize all but one of the island's inhabitants, similar to Bonebeard and his crew, are in fact transformed human tentacles of the Sea God.

    As Guts does battle with the sea slugs, Bonebeard's ghost ship arrives and unleashes its own sea hare tentacles on the swordsman alongside the ravenous islanders.

    Pushed to his breaking point during the struggle, Guts resorts to using the Berserker Armor and annihilates the tentacle swarm, his rage thereafter once again abated by the child-like figure of light from before.

    Guts realizes setting sail again without slaying the Sea God will only bring about further complications at sea.

    To this end, he sets out as a Berserker to do as much himself, with Schierke ethereally safeguarding his mind from the armor's od. Reaching the Sea God's den beneath the solitary island, Guts is met by myriads of the deity's tentacles.

    Rather than needlessly slaying the spawns, however, he leaps over them and into the Sea God's mouth, sliding down into its stomach.

    From there, he slices an opening into the Sea God's upper stomach lining and is carried upward towards the beast's heart by its escaping intestinal gas.

    The growing intensity of the Sea God's heartbeat, coupled with the adverse effects of the Berserker Armor and swarm of monsters safeguarding the beast's heart, weigh heavily on Guts, eventually rendering his five senses near-null.

    As Guts lays immobilized, the song of attacking merrows outside negates the intensity of the beast's heartbeat. With urging and guidance from a luminous Schierke, Guts musters the strength to cleave his Dragon Slayer into the Sea God's heart, finally felling the deity.

    In the darkness of the dying Sea God's body, as Guts begins accepting his impending demise, the child-shaped light comes to his aid yet again and ushers him towards the inner lining of the Sea God's heart chamber, allowing the swordsman to pierce open a puncture for merrows to enter and return him to the Seahorse.

    For their efforts in defeating the Sea God, the merrows offer to escort the Seahorse crew towards Skellig. Finally reaching the island of Skellig, Guts and his group encounter several defense mechanisms intended to ward off trespassers, from od-distorting stones to an animated wicker man.

    Overcoming these obstacles, they are promptly met by Skellig sorcerers, including archmage Gedfring , who escorts them to his manor in Elfhelm.

    Eager to restore Casca's mind, Guts immediately requests to meet the Flower Storm Monarch, though Gedfring advises the swordsman and his companions to first rest and unwind from their long journey.

    The next day, they are guided through Elfhelm by Gedfring and the archmages' attendant, Danann, to the Flower Storm Monarch's spirit tree palace, where Danann transforms into and reveals herself be the sovereign of Elfhelm.

    Danann informs Guts she can more than likely mend Casca's regressed mind by using the "Corridor of Dreams"; however, she requests only Schierke and Farnese's assistance in doing so, voicing that Casca's fear of the Black Swordsman would only impede the process.

    To that end, Guts leaves Casca in the care of the young sorceresses while he and the rest of the party wait out the ceremony. Guts is a master swordsman capable of contending with the legendary swordsman Nosferatu Zodd on equal footing.

    Guts has been a struggler of the battlefield since the raw age of nine, [28] and as such, has had nearly two decades to refine himself into the formidable warrior he is.

    During his days as a mercenary in the Hundred-Year War, he became famed for slaying one hundred Tudor soldiers single-handedly, [11] and even garnered the respect of the legendary swordsman Nosferatu Zodd for being the first human in three centuries to wound the apostle.

    Guts' combat prowess becomes so great as to rival the base forms of the most formidable apostles, allowing him to contend with them on equal footing.

    Ever since he was six years of age, [28] Guts has wielded oversized swords, culminating in his titanic, near-superhuman strength and master swordsmanship.

    Despite his Herculean stature, Guts is notably dexterous and agile in the heat of battle, capable of dodging and countering even the most rapid strikes.

    He is a combat pragmatist and versatile improviser, capitalizing on any opportunity available to surmount opposition; on several occasions, he has used children to bait and distract enemies when overwhelmed.

    Guts possesses an indomitable will which enables him to persevere in the face of seemingly insurmountable obstacles. His force of will is so great that he has unconcernedly mutilated his own body in pursuit of his goals, [55] and let himself be injured in order to create openings and execute counterattacks on opponents.

    Guts has eluded death many times in his life, largely due to his relentlessness, though many instances have been mere coincidence.

    Though much of his survival is predicated on his sheer determination and willpower, Guts' life has been littered with instances where his survival was largely coincidental.

    For an unspecified amount of time, he is left to die beneath the corpse of his hanging mother, yet he still releases a healthy cry upon randomly being discovered by Gambino and his mercenaries at a later point.

    Despite Zodd's prediction of Guts' demise during the Eclipse, [35] the struggler still contends against the hordes of apostles — even after nearly all of his Falcon comrades are slaughtered — and ultimately survives the sacrificial ceremony.

    The Dragon Slayer is Guts' signature weapon; with it, he has slain both countless humans and demons alike. Having been made with the "ultimate steel", [22] Guts uses this enormous sword to easily cleave through humans and demonkind with ease.

    In conjunction with the Berserker Armor, the cutting power of the Dragon Slayer increases significantly.

    During the Berserker's bout with Grunbeld, Guts is able to shatter the knight's cannon fire-deflecting shield [] and the corundum skin of the apostle's true form.

    The Dragon Slayer has been tempered by the malice of the innumerable demons slain in Guts' journey, [83] and is capable of dealing extensive damage to astral and physical beings alike.

    It also has defensive uses, broad enough to act as a shield from arrows and bolts, and capable of diverting lightning into the ground as a lightning rod.

    Guts also uses it to mitigate blows by holding the sword level with his body and letting it absorb the brunt of impact.

    The cannon in Guts' mechanical arm is one of Rickert's inventions, given to him for his hunt on demonkind. The cannon has a highly effective blast radius, capable of tearing into even the most sizable of monsters and apostles.

    When unable to use his right arm, Guts instead uses his teeth to pull the cannon's ignition cord, often fooling enemies into believing he has been outdone before blasting into them.

    He has also used the velocity produced by the cannon's recoil to blast into one target and perform a reversing slash into another with the Dragon Slayer, effectively eliminating two enemies in a single motion.

    Guts' strength and agility are increased tenfold upon activating the Berserker Armor. Gifted to him by Flora , [] the Berserker Armor acts as the Black Swordsman's last resort against overbearingly powerful enemies.

    It allows him to fight with superhuman agility and ferocity, granting him the capacity for annihilating swarms of mammoth monsters and even decisively defeating apostles in their true forms.

    The drawbacks of the armor outweigh its advantages, however; with the overriding of his pain receptors, Guts is at constant risk of losing bodily functions and even his life.

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    An enraged Rosine assumes her true apostle form and initially overwhelms Guts with her immense speed. Using Jill as bait in the growing blaze, Guts is able to ambush the apostle and land a fatal blow on the false elf as she comes to Jill's aid.

    Just as he prepares to end Rosine, he is shot by Jill's father Zepek — who is accompanied by Holy Iron Chain Knights — and forced to flee. Guts' pursuers, the Holy Iron Chain Knights, finally catch up to him with the intention of detaining him.

    In time, the Holy Iron Chain Knights catch up to the Black Swordsman, revealing the horrors they believed to be his doing as well the prophetic warrant for his detainment by the Holy See.

    Heavily injured from his previous encounter, he is able to muster only enough strength to ward off most of the attacking knights, before being overwhelmed by their vice commander, Azan.

    Realizing he lacks the strength to combat the entire regiment, he attempts to demoralize and disrupt the knights by eliminating their inexperienced head commander, Farnese , but is disabled by her attendant, Serpico , and subsequently detained.

    Guts is taken to a Holy Iron Chain encampment, where Farnese attempts to force a confession from him through interrogation, though he remains unmoved and only mocks her hollow religious devotion.

    Later during the night, Puck frees him from his cage and constraints, allowing the swordsman to reacquire his gear, take Farnese hostage and escape the encampment.

    Naturally, he is pursued by demons drawn by his brand, the "miraculous" nature of which he uses to further deride and shake Farnese's beliefs.

    When Farnese runs off and finds herself at the mercy of their possessed, lustful horse, Guts is reminded of Casca's rape during the Eclipse, and is then filled with enough pure rage to combat the demons until morning.

    Before dawn, Guts is harassed by a possessed, bared Farnese before the spirit compelling her eventually relinquishes its hold at sunrise.

    Serpico soon arrives at their location and, after a brief exhibition with Guts, leaves with his charge. At a later point, while resting atop a hill, Guts' demon child appears before him, imparting to him a vision of Casca burning at the stake as well as a vague description of her potential location.

    Journeying to Albion, Guts is cut off by a group Bakiraka scouts and in retaliation swiftly eliminates them, unexpectedly earning the admiration of a wandering young thief named Isidro , who follows him thereafter.

    There, amidst the chaos of battle between possessed cultists and Holy Iron Chain Knights, Guts leaves Casca in Isidro's care before engaging a goat-like pseudo-apostle , slaughtering the transformed heretic and escaping the den through a back exit.

    As he makes his escape across a cliff side, his path is blocked by Serpico, who, having anticipated Guts' approach, uses the precarious situation to his advantage and makes an attempt on the inhibited swordsman's life.

    Serpico underestimates the Black Swordsman's sheer reflexes and brawn, however, as Guts grabs and shatters his assailant's blade, forcing the weaponless herald to flee.

    Afterwards rendezvousing with Isidro, he learns the young thief failed in escorting Casca, having allowed the Holy Iron Chain Knights to capture her during their escape.

    Having returned to Albion, Guts is able to infiltrate the Tower of Conviction and intimidate Farnese into leading him to the monastery's underground torture chamber, where Casca had been taken.

    With no sign of his companion in the chamber, he ascends the tower and proceeds to ambush seven pseudo-apostles: Holy See inquisitor Mozgus and his six disciples , the former of which is carrying an unconscious Casca.

    After the tower's partial collapse, Guts is dismayed to witness a city-scale Brand of Sacrifice enkindled across Albion, as well as the impending burning of Casca in an ongoing witch trial afar.

    The pseudo-apostle in turn transforms into a bestial armored form only bearing two weak points: Exploiting the aforementioned areas, Guts is eventually able to fell Mozgus, but not before sustaining significant damage himself in his punishing bout with the inquisitor.

    A massive tidal wave of Albion's manifested pain and anguish suddenly sweeps over droves of present refugees, taking the lives of myriads in its passage.

    While most retreat to what is left of the monastery, Guts — along with Puck, Isidro, Farnese, Serpico and a knight named Jerome — mounts a defensive, lighting torches for himself and the others to deter the waves of malice until dawn.

    Before long, however, the monastery is completely engulfed in a swarm of tormented souls. This results in the complete collapse of the tower, as well as the realization of both the living and dead's ultimate desire: The survivors are abruptly attacked by an onslaught of Kushan.

    Not long after, they are met with the arrivals of Zodd and the Skull Knight; the knight directs their attention to a concentration of light in the distance.

    Initially enthralled like all around him, the sight of a reconstituted Griffith quickly enrages Guts, momentarily driving him to attack, before he realizes he is once again on the verge of leaving Casca behind in pursuit of revenge.

    Instead, he mounts a Kushan horse with Casca in tow and sets out for Godot's, as Zodd whisks Griffith away.

    Returning to Godot's home, Guts learns of the blacksmith's death, and is asked by Erica to stay at the hut together with her and Casca.

    Though, he initially considers the offer, when the girl tells him of a silver-haired visitor conversing with Rickert on the Hill of Swords , he rushes to the hill in discomposure.

    Atop the hill, he meets Griffith, who confesses his complete apathy towards sacrificing the Falcons, as they stand on the Band of the Falcon cemetery.

    His Dragon Slayer is blocked by Zodd, however, leading to a fierce battle between him and the apostle. As Godot's mine is destroyed by Zodd, Casca runs into the fray, almost crushed by the ensuing wreckage if not for Griffith saving her.

    Griffith's seemingly involuntary protection of Casca gives him pause, compelling him to take off with Zodd, but not before leaving Guts with a resounding declaration: This is the man I am.

    You, of all people. When Rickert asks to come with him on his journey, the swordsman refuses, stating Rickert could never truly hate Griffith.

    With the destruction of Godot's mine, and therefore a lack of secure shelter for Casca, Guts sets off in the winter with a new destination: Puck's homeland of Elfhelm , where Puck states Casca would be safe to stay.

    In his journey to Elfhelm with Puck and Casca, Guts alone wards off the innumerable evil spirits and demons attracted to his and Casca's brands.

    One night, after momentarily falling victim to possession by such spirits and strangling Casca, their relationship completely fragments — Casca thenceforth bearing only animosity towards and fear of him.

    When Guts finds her, he arrives to the sight of the slaughtered thieves and a naked, blood-covered Casca, who attempts to strike him down in anger.

    Restraining Casca, he forces himself upon her in a moment of subjugation to his inner darkness , before coming to his senses, damaging their relationship even further.

    Farnese asks to accompany the swordsman in his travels, revealing her recent secularization and newfound search for truth. Uncharacteristically, Guts welcomes their fellowship, shaken by his earlier displays of malice and fearful of what he might do to Casca if left unchecked.

    In the midst of their journey, while venturing through a forest in the direction of Vritannis , the group stumbles upon an injured Enoch villager named Morgan — who, in light of recent troll attacks on his village, was looking to solicit the aid of a witch said to reside in a mansion deep within the forest.

    After a brief skirmish with golems guarding the grounds, they are welcomed by a young witch named Schierke , who escorts them to the Mansion of the Spirit Tree 's mistress, Flora.

    Having anticipated their arrival, Flora offers to create talismans capable of suppressing the brand's power in exchange for the party assisting Schierke in resolving Enoch's troll threat.

    The group is able to protect Enoch from a troll invasion, due significantly in part to Schierke convening with the "Lady of the Depths" river spirit and washing the invaders out the village.

    When the young witch temporarily becomes mesmerized by her ethereal mergence with the spirit, however, Farnese and Casca are lost to the waves upon falling into the current; Schierke comes to her senses too late to end the flooding in time.

    With the clearing of the village and end to the expunging flood, Guts, Isidro and Schierke set out to locate Farnese and Casca, leading them to the trolls' den: Deep within the depths of Qliphoth, Guts and company are able to find and locate Farnese and Casca as they are swarmed by trolls, as well free numerous Enoch women and children being held against their will.

    Opting to stay behind to combat the troll horde to buy his retinue time to escape, Guts, for the first time in a while, is left to his own devices, unmitigated by the need to protect others.

    Amid his release of ferocity on the trolls, from the intestines of those he has slain materializes Slan , a member of the God Hand. He lunges to attack her, but is only blocked and restrained by the angel, who, delighted to meet him again, envelops the swordsman inside herself before opening a gaping slash on his chest — all in an attempt to coerce his use of the beherit in his possession.

    Slan's abrupt disappearance has adverse effects on Qliphoth, however, resulting in its instability and gradual collapse.

    The Skull Knight unveils his Sword of Actuation and with it sends the multiplying swarm of arisen trolls and ogres into the Abyss, thereafter returning Guts to Schierke and Isidro.

    With the subsequent shutting of Qliphoth and his reunion with the others, Guts realizes after a long interval of time devoid of camaraderie, he once again has people he can call comrades.

    While returning to Flora's mansion to report their successes, Guts momentarily collapses to the ground, having acquired an ethereal wound on his chest from the laceration Slan dealt him earlier.

    No sooner after Schierke reveals an abrupt breach in the mansion's barrier, his brand begins to bleed profusely; reaching the mansion grounds, the group witnesses the blazing spirit tree as well as a horde of invading apostles on the premises.

    Guts is aided yet again by the Skull Knight, who assists him against the apostles primarily in support of Flora. The two are eventually met by Zodd and his fellow apostle Grunbeld , the latter who proclaims to be, along with the other invading war demons, a warrior of the Band of the Falcon , much to Guts' dismay.

    Spurred by the violent od of the Berserker Armor, Guts submits to his inner darkness. Initially gleeful, having found a presumably worthy opponent in the Black Swordsman, Grunbeld becomes dissatisfied by Guts' weakened showing of strength and decides to eliminate him.

    With Schierke's aid, however, Guts is able to narrowly withdraw into the treasure chamber beneath the spirit tree, where his companions clad his injured body in the Berserker Armor.

    As the fight continues, however, he begins losing grasp of his ego, becoming enthralled by the immense od of the Berserker Armor coupled with his inner darkness.

    Only after Schierke's ethereal dive into his subconscious mind — wherein she reminds the lost swordsman of who he is — does Guts regain hold of his ego.

    Flora, in ethereal form, then returns to obstruct Grunbeld, paving the way for the group's escape.

    After nearly a month, having slowly recovered from injuries sustained in his previous battles, Guts and co.

    One night, the Skull Knight appears before the swordsman on the moonlit shore, warning of the influence and toll taken on users of the Berserker Armor, as well as informing him of Elfhelm's ruler, the Flower Storm Monarch , who potentially possesses the power necessary to repair Casca's mind.

    While sleeping, they come under attack by crocodile familiars being manipulated remotely by sorcerers afar. Serpico is able to find and eliminate the hidden Kushan spellcasters, but following this success, the group is attacked by a giant makara.

    Guts engages the beast, only to be overpowered to the point of once again surrendering to the Berserker Armor. With the power of the armor, the Berserker is able to swiftly defeat the beast; however, having wiped out all primary targets, the lost swordsman turns his malicious gaze towards his companions.

    Before he can attack, a child-like figure of light appears in his subconscious mind, reminding him they were not his enemies and making way for Schierke to again free Guts from the armor's influence.

    Finally arriving in Vritannis, the group begins looking for a ship to sail to Skellig, but to no avail, as most of the city's ships had been commandeered in the Holy See's war effort against the Kushan.

    Wanting to be of use to her companions, Farnese sets out to reunite with her Vandimion family in the city, who in return offer to provide for all of the party's sailing expenditures as reward for ensuring Farnese's safe return.

    Curious of Farnese's true desire, and not wanting to lose Casca's primary caretaker, Guts endeavors to attend a wartime ball to meet with her.

    In their attempt to gain entry to the ball, the group is met with difficulty due to the heavy security on the premises. Schierke is in time contacted by Serpico via thought transference, who waits for them at the rear entrance of the ball.

    When they arrive to the Colonnade Chamber at the rear, however, Serpico, rather than helping them gain entry, brandishes his sword and engages Guts in a duel — leery of Guts' inability to control himself as a Berserker and believing Farnese to be safer away from the swordsman.

    Using the pillar-strewn chamber to capitalize on Guts' impeded movement, Serpico is able to hold his own against Guts for a time.

    The swordsman eventually destroys all but one of the pillars within their immediate radius before subduing Serpico with the falling debris of the remaining pillar in range, thus mostly assuaging the attendant's fear, having not resorted to using the Berserker Armor.

    Guts and the others enter the ball as tiger familiars begin mauling the Vritannian nobles and Holy See officials. At Farnese and Schierke's behest, the swordsman reluctantly stays to help slay the beasts and avert further casualties.

    He then asks Farnese if she truly desires to return to the aristocracy, to which Farnese jokingly states she merely missed and wanted to briefly revisit her former life.

    Soon after, the mist cloud of an apostle appears before the partygoers, introducing itself as the Kushan emperor, Ganishka , and making a formal declaration of war against the Holy See Alliance.

    To their dismay, the group witnesses a swarm of the Kushan's pishacha army upon reaching the port.

    Through Schierke's summoning of a fire spirit of woe, [92] Guts' semi-controlled use of the Berserker Armor, and Serpico's slyphin assistance, they are able to eliminate the pishacha horde, as well as defeat the Kushan leader controlling the beasts, Paramarisha Sen'an'i Daiba.

    Enraged by Daiba's failure, Ganishka suddenly materializes and strikes his subordinate, as well as Guts, with lightning.

    After Guts is beckoned to join the apostle's cause — having impressed the emperor with his exceptional might and resilience — and defiantly rejects the invitation, the apostles of Griffith's reborn Band of the Falcon enter the fray as the emperor prepares to eliminate the swordsman.

    Headed primarily by Zodd, the Falcons unleash an airborne attack on Ganishka, but to little effect, with the emperor subsequently striking them all down from the sky.

    A shocked Zodd is sent beelining into a rafted Guts, with the swordsman thereupon resurfacing on the flying apostle's back.

    Atop Zodd, he forms an uneasy alliance with the beast and is able to pierce through Ganishka's ethereal body, forcing the emperor's mist form to finally dissipate.

    Zodd, having decided to settle their score at a later time, leaves with the other apostle Falcons, as Guts and his party board Roderick's Seahorse and finally set sail for Elfhelm.

    Having again lost his ego to the Berserker Armor, Guts is pacified by a child-like light. Aboard the Seahorse on the Western Sea, Guts and the other crew mates bear witness to the sudden transfiguration of the world and birth of Fantasia, which brings about the merging of the physical and astral realms into one united Interstice.

    The crew docks at a remote island for repairs, though they come to realize all but one of the island's inhabitants, similar to Bonebeard and his crew, are in fact transformed human tentacles of the Sea God.

    As Guts does battle with the sea slugs, Bonebeard's ghost ship arrives and unleashes its own sea hare tentacles on the swordsman alongside the ravenous islanders.

    Pushed to his breaking point during the struggle, Guts resorts to using the Berserker Armor and annihilates the tentacle swarm, his rage thereafter once again abated by the child-like figure of light from before.

    Guts realizes setting sail again without slaying the Sea God will only bring about further complications at sea. To this end, he sets out as a Berserker to do as much himself, with Schierke ethereally safeguarding his mind from the armor's od.

    Reaching the Sea God's den beneath the solitary island, Guts is met by myriads of the deity's tentacles. Rather than needlessly slaying the spawns, however, he leaps over them and into the Sea God's mouth, sliding down into its stomach.

    From there, he slices an opening into the Sea God's upper stomach lining and is carried upward towards the beast's heart by its escaping intestinal gas.

    The growing intensity of the Sea God's heartbeat, coupled with the adverse effects of the Berserker Armor and swarm of monsters safeguarding the beast's heart, weigh heavily on Guts, eventually rendering his five senses near-null.

    As Guts lays immobilized, the song of attacking merrows outside negates the intensity of the beast's heartbeat.

    With urging and guidance from a luminous Schierke, Guts musters the strength to cleave his Dragon Slayer into the Sea God's heart, finally felling the deity.

    In the darkness of the dying Sea God's body, as Guts begins accepting his impending demise, the child-shaped light comes to his aid yet again and ushers him towards the inner lining of the Sea God's heart chamber, allowing the swordsman to pierce open a puncture for merrows to enter and return him to the Seahorse.

    For their efforts in defeating the Sea God, the merrows offer to escort the Seahorse crew towards Skellig. Finally reaching the island of Skellig, Guts and his group encounter several defense mechanisms intended to ward off trespassers, from od-distorting stones to an animated wicker man.

    Overcoming these obstacles, they are promptly met by Skellig sorcerers, including archmage Gedfring , who escorts them to his manor in Elfhelm.

    Eager to restore Casca's mind, Guts immediately requests to meet the Flower Storm Monarch, though Gedfring advises the swordsman and his companions to first rest and unwind from their long journey.

    The next day, they are guided through Elfhelm by Gedfring and the archmages' attendant, Danann, to the Flower Storm Monarch's spirit tree palace, where Danann transforms into and reveals herself be the sovereign of Elfhelm.

    Danann informs Guts she can more than likely mend Casca's regressed mind by using the "Corridor of Dreams"; however, she requests only Schierke and Farnese's assistance in doing so, voicing that Casca's fear of the Black Swordsman would only impede the process.

    To that end, Guts leaves Casca in the care of the young sorceresses while he and the rest of the party wait out the ceremony. Guts is a master swordsman capable of contending with the legendary swordsman Nosferatu Zodd on equal footing.

    Guts has been a struggler of the battlefield since the raw age of nine, [28] and as such, has had nearly two decades to refine himself into the formidable warrior he is.

    During his days as a mercenary in the Hundred-Year War, he became famed for slaying one hundred Tudor soldiers single-handedly, [11] and even garnered the respect of the legendary swordsman Nosferatu Zodd for being the first human in three centuries to wound the apostle.

    Guts' combat prowess becomes so great as to rival the base forms of the most formidable apostles, allowing him to contend with them on equal footing.

    Ever since he was six years of age, [28] Guts has wielded oversized swords, culminating in his titanic, near-superhuman strength and master swordsmanship.

    Despite his Herculean stature, Guts is notably dexterous and agile in the heat of battle, capable of dodging and countering even the most rapid strikes.

    He is a combat pragmatist and versatile improviser, capitalizing on any opportunity available to surmount opposition; on several occasions, he has used children to bait and distract enemies when overwhelmed.

    Guts possesses an indomitable will which enables him to persevere in the face of seemingly insurmountable obstacles. His force of will is so great that he has unconcernedly mutilated his own body in pursuit of his goals, [55] and let himself be injured in order to create openings and execute counterattacks on opponents.

    Guts has eluded death many times in his life, largely due to his relentlessness, though many instances have been mere coincidence.

    Though much of his survival is predicated on his sheer determination and willpower, Guts' life has been littered with instances where his survival was largely coincidental.

    For an unspecified amount of time, he is left to die beneath the corpse of his hanging mother, yet he still releases a healthy cry upon randomly being discovered by Gambino and his mercenaries at a later point.

    Despite Zodd's prediction of Guts' demise during the Eclipse, [35] the struggler still contends against the hordes of apostles — even after nearly all of his Falcon comrades are slaughtered — and ultimately survives the sacrificial ceremony.

    The Dragon Slayer is Guts' signature weapon; with it, he has slain both countless humans and demons alike. Having been made with the "ultimate steel", [22] Guts uses this enormous sword to easily cleave through humans and demonkind with ease.

    In conjunction with the Berserker Armor, the cutting power of the Dragon Slayer increases significantly. During the Berserker's bout with Grunbeld, Guts is able to shatter the knight's cannon fire-deflecting shield [] and the corundum skin of the apostle's true form.

    The Dragon Slayer has been tempered by the malice of the innumerable demons slain in Guts' journey, [83] and is capable of dealing extensive damage to astral and physical beings alike.

    It also has defensive uses, broad enough to act as a shield from arrows and bolts, and capable of diverting lightning into the ground as a lightning rod.

    Guts also uses it to mitigate blows by holding the sword level with his body and letting it absorb the brunt of impact.

    The cannon in Guts' mechanical arm is one of Rickert's inventions, given to him for his hunt on demonkind. The cannon has a highly effective blast radius, capable of tearing into even the most sizable of monsters and apostles.

    When unable to use his right arm, Guts instead uses his teeth to pull the cannon's ignition cord, often fooling enemies into believing he has been outdone before blasting into them.

    He has also used the velocity produced by the cannon's recoil to blast into one target and perform a reversing slash into another with the Dragon Slayer, effectively eliminating two enemies in a single motion.

    Guts' strength and agility are increased tenfold upon activating the Berserker Armor. Gifted to him by Flora , [] the Berserker Armor acts as the Black Swordsman's last resort against overbearingly powerful enemies.

    It allows him to fight with superhuman agility and ferocity, granting him the capacity for annihilating swarms of mammoth monsters and even decisively defeating apostles in their true forms.

    The drawbacks of the armor outweigh its advantages, however; with the overriding of his pain receptors, Guts is at constant risk of losing bodily functions and even his life.

    The Repeater Crossbow is another weapon Guts receives before setting out on his war against demonkind. He uses the crossbow by attaching it to his mechanical arm and filling its magazine full of bolts, releasing a volley of bolts upon turning its crank.

    The Repeater Crossbow is wielded extensively up until Guts' acquisition of the Berserker Armor, at which point its use is seemingly deferred.

    Having been taught the basics of knife throwing by Judeau , [] Guts has acquired remarkable accuracy and precision with them over the years.

    Their greatest use is dependent on vital points being hit, being of minimal effect against larger foes; against smaller targets, however, they are quite lethal.

    Miniature bombs are a later addition to Guts' arsenal. These small, mine-shaped bombs are remarkably powerful for their size, but within a very contained radius, usually only killing targets if vital areas are hit.

    As such, they are typically used only to slow down or distract larger enemies. Guts has given these bombs to Isidro for the foreseeable future.

    The Prototype , Guts originally wore an eyepatch over his right eye, and bore noticeably longer sideburns. English And when you find a lone nut doing something great, have the guts to be the first one to stand up and join in.

    English Except for these fish guts and orange peels. English Her guts were swimming with parasitic worms. English Well he has not got the guts to turn up today.

    English But breaking with the past and reverting to the rule of law take guts and grit, so I congratulate the new President. English It takes guts to stand out like that.

    English We regret that Ms Ashton, the Commission and a number of national governments did not have the guts to embrace a more ambitious solution.

    English It would show real guts if we, as the legislative organ, were to take this risk now in order to avoid the risk of environmental damage.

    English I hate your guts anyway. English gurney guru gust gustation gustily gusto gusty gut gut feeling gut hook knife guts gutsy gutted gutter guttersnipe guttural gutty guy guyed bridge guyline guyot Bab.

    Hänga Gubbe Hänga Gubbe Har du lust att spela? Eller vill du hellre lära dig nya ord? Internships abroad Join the bab. Livet utomlands Magasin Praktikplatser.

    Om oss Om bab.

    Guts Video

    Guts . Paradise for All (2011) [noHiPSTER's Tracklist] Senden Sie uns gern einen neuen Eintrag. Common problems can be solved more efficiently by means of a cross-border approach. When did you first realise that your gut creates its own alcohol?. Sonst ist der Service bei Guts im Übrigen exzellent. I am extremely grateful to the Spanish Presidency, for we have worked both well and hard. Hier sehen Sie Ihre letzten Suchanfragen, die neueste zuerst. It is still too early to pass judgment, of course, but the basic conditions are favourable. Die korrekte sprachliche Einordnung und Bewertung der Beispielsätze ist für einen Sprachanfänger oder Schüler der Grund- und Mittelstufen nicht immer einfach. Mögliche Grundformen für das Wort "guts" gut das Gut. Sie bekommen keine Divertikulose 4. Otherwise your message will be regarded as spam. Dafür spricht auch die Lizenz aus Malta, die immer noch zu den besseren gehört, die man heute auf dem Sportwetten Markt finden kann. As the country holding the Presidency, we shall see to it that Parliament is kept informed and we shall take its views into account to the best of our ability. Der maximale Guts Bonus liegt aber sogar bei Euro und könnte mit einer Einzahlung von ebenfalls Euro aktiviert werden. DE ausräumen exzerpieren aufbrechen.

    Guts -

    Britisches Englisch Amerikanisches Englisch to sweat one's guts out sl. Britisches Englisch Amerikanisches Englisch to have sb's guts for garters Brit hum fam. As an alternative - bowels instead Auch hier gibt es zudem mit den Unterhaltungswetten ein echtes Highlight, so dass zum Beispiel auf die Einschaltquoten gewisser Fernsehsendungen gewettet werden kann. Bitte immer nur genau eine Deutsch-Englisch-Übersetzung eintragen Formatierung siehe Guidelines , möglichst mit einem guten Beleg im Kommentarfeld. Hierzu gehört vor allem die hauseigene Guts App, die jeder Tipper auf seinem mobilen Endgerät kostenlos nutzen kann.

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